I think instead... I might want to make the rank 6 ability the thing you see in Food Wars. I think I'll release a second version of this school that's gonzo anime.
At the request of a fan on /r/L5R Discord, I made a school about culinary arts, with a focus in knives and bleeding attacks so they might fight into any adventure.
I was *this* close to making the attacks make it seem like this character fight like a silly anime character. Like, there's reckless charge that might cause the PC to fall prone if they fail, and there's pole vault which also has that effect, and laughing fox style is hilarious. And that was the original theme I was going for.... but I didn't want the player to feel silly in campaigns that didn't call for that kind of tone. Instead, I went for saying that this character learned how to use their knives skill to fend for themselves against hoodlums in the city.
Now... if you do want to go for that silly goofy anime character, replace the kata in rank 1 with Flexible Grip (Writ of the Wilds), Rank 3's Crashing Waves Style with Pole Vault (Courts of Stone), Rank 4's Laughing Fox Style with Tumbling Oak Style (Writ of the Wilds), and Rank 5's Striking as Void with Laughing Fox Style (Core Rule Book). Then you'll have a character who's clumsy in combat, makes other people fall over, make other people take damage meant for the PC, and sometimes pull through with something bad ass.
— Changed scoring to make it simpler (might be a mistake, we’ll see, nerfs “taste bias” imo).
— Added mechanics for ending the session that make it feel more like an anime episode.
— Added how someone could fail or get disqualified… but I don’t know, that might turn the game into “I can win by making you lose!” and honestly, is that balanced?
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I think instead... I might want to make the rank 6 ability the thing you see in Food Wars. I think I'll release a second version of this school that's gonzo anime.
At the request of a fan on /r/L5R Discord, I made a school about culinary arts, with a focus in knives and bleeding attacks so they might fight into any adventure.
I was *this* close to making the attacks make it seem like this character fight like a silly anime character. Like, there's reckless charge that might cause the PC to fall prone if they fail, and there's pole vault which also has that effect, and laughing fox style is hilarious. And that was the original theme I was going for.... but I didn't want the player to feel silly in campaigns that didn't call for that kind of tone. Instead, I went for saying that this character learned how to use their knives skill to fend for themselves against hoodlums in the city.
Now... if you do want to go for that silly goofy anime character, replace the kata in rank 1 with Flexible Grip (Writ of the Wilds), Rank 3's Crashing Waves Style with Pole Vault (Courts of Stone), Rank 4's Laughing Fox Style with Tumbling Oak Style (Writ of the Wilds), and Rank 5's Striking as Void with Laughing Fox Style (Core Rule Book). Then you'll have a character who's clumsy in combat, makes other people fall over, make other people take damage meant for the PC, and sometimes pull through with something bad ass.
Differences between new and old version:
— Changed scoring to make it simpler (might be a mistake, we’ll see, nerfs “taste bias” imo).
— Added mechanics for ending the session that make it feel more like an anime episode.
— Added how someone could fail or get disqualified… but I don’t know, that might turn the game into “I can win by making you lose!” and honestly, is that balanced?
Feels ready to play test!
It sounds quite interesting for an adventure in Rokugan!
No need to play always the same themes and scenario
Thank you Asterfall! I hope folks enjoy these thematic adventures, it’s something I really enjoy creating for L5R.