TatGoH 1.0 on RPGGO!


https://www.rpggo.ai/game/GYEPN58Y0 - Play here!

What's up folks! Last time I announced that I translated the Thunder adventure to RPGGO, which was over a month's work of adapting and writing the **content**, succefully allowing a player to get to the end without getting stuck.

Now I'm excited to say that the **mechanics** are in a great place, and I feel confident saying the adventure is now a 1.0 release.

What can you do in this AI adventure?  Here is the onboarding info:

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A reincarnation of the great teacher *Shinsei* has called upon you to become a *"Thunder"*, mortals who represent humanity's greatest chance against vile forces of Jigoku. Hell has waged war on Rokugan once again. Defeat the Oni Lords and take the fight to the dread Castle of *Fu Leng*.

---

## Welcome!

I'm thrilled for you to embark on this adventure! AI-powered play-by-post adventures like this represent an exciting future for TTRPGs.

### **How to Play**:

- Click on the "Participant" you wish to interact directly with.

- The first Participant is the Game Master. Select it when not interacting with a specific Participant.

- The last Participant is the boss of the Act, wait for the Game Master to introduce them before interacting.

### **Use commands at the begining of your message for the following**: 

- "OOC" to speak out of character to the selected participant, used for feedback or clarifications.

- "Action" to act within the setting or act towards a selected participant (triggers handling rules).

- "Inspect" to get a detailed description of the selected participant, or what you tell the Game Master to inspect. 

- "Search" to search the immediate area or selected participant, usable once per area (triggers reward rules, ).

- "Scene" to get a flavorful description of the scene you are in, may help reveal rumors and key locations.

### **Keep in Mind**:

- **NPC Memory Limitations**: NPCs do not remember events between Acts. If an NPC behaves inconsistently with the narrative you have established,  correct them with "OOC".

- **Open-Source Game**: This game is "open source," so you can copy it and add modules like a "User Persona" to track character memories across Acts or bring your favorite characters into any Ac

- **NPC Deaths**: If an NPC dies, even one considered critical, their story is complete. Remind the Participant they’re dead when relevant.

- **Narrative Focus**: This game isn't about winning, it's about creating a captivating tale. The tone should be grim, and a Samurai's legend is often tragic.

---

## The Six Truths:

The Six Truths of this campaign are intended to differentiate it from other adventures you may have experienced in L5R or other TTRPGs. These truths better inform your choices during character creation and set expectations for the story.

1. **Legend of the Thunders**:

   Myth describes the Thunders as mortals representing the seven Great Clans who marched into Jigoku to defeat Fu Leng, the fallen brother of the Great Kami.

2. **The Second Day of Thunder**:

   You have been summoned by Shinsei to become a Thunder. Your task is to defeat Fu Leng, but your journey to confront the dark Kami is just beginning.

3. **The Eighth Thunder**:

   History tells of Seven Thunders, each blessed by a Great Kami. You are the 8th Thunder, born to ronin parents and chosen by an unnamed Kami, pivotal to saving the Empire.

4. **Oni Lords and the Shadowlands**:

   Oni Lords rule provinces in the Shadowlands beyond the Kaiu Wall. To weaken Jigoku’s forces, you must defeat these oni on your way to Fu Leng’s castle.

5. **The Shadowlands' Danger and Opportunity**:

   The Shadowlands teem with monsters, undead, and living carnivorous plants. Yet, they also hold settlements, castles, and allies.

6. **Personal Quest**:

   Alongside your grand destiny, you have a personal quest—perhaps to lay a cursed ancestor’s soul to rest, reclaim a lost heirloom, or achieve a deeply personal goal.

---

## Character Creation:

Discover your character through a conversation with Shinsei during this Act, or use the questions below as guidance for creating your character

The following will inform your character's capabilities and motivations.

1. **What region does your character come from?**

   - Example: Mountain, Forest, Urban, Rural, Coastal, Haunted.

2. **What was your character's upbringing?**

   - Example: Nomadic, Farming, Performing, Street Urchin, Monastic.

3. **What was your character's School?**

*Your character is as capable as any samurai, a parent may have taught you the way of their pre-ronin Clan school, or you had to learn from a criminal organization, a travelling priest or monk, or from a mentor*

   - What did your school specialize in?

   **Decide on up to two roles your school had prepared you for:**

   - [**Role**: Example jobs that role might have had]

   - **Warrior**: Mercenary, Soldier, Instructor, Pirate, Bandit.

   - **Courtier**: Merchant, Spy, Agent, Diplomat.

   - **Priest**: Exorcist, Ritualist, Diviner, Shrine Keeper.

   - **Monk**: Temple Guard, Ascetic, Martial Artist, Wanderer.

   - **Shinobi**: Assassin, Scout, Saboteur, Infiltrator.

Use this as inspiration for what your character might be capable of during play. *Ex. "Specialized in exorcism? Think about how that might fit in based on the Six Truths*

4. **What is your character's past, and how does it affect them?**

   - Consider family legacy, unresolved trauma, or inspiring achievements.

5. **What does your character long for?**

   - How might their past impact their personal quest to claim it?

   - What is their ultimate goal in life beyond this journey?

Pro tip: Introduce a way to progress your Past or Personal Quest during each Act.

   - Your Past and Quest should be designed with the potential to conflict with each other, during play you can introduce conflict with the Act objective, with other Thunders, or wherever opportunity arises.

Good luck, have fun!

https://www.rpggo.ai/game/GYEPN58Y0 - Play here!

I will definitely be translating more adventures like this, next one is already in the works.

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