Added a new PDF "Experimental"
Thank you for following along!
The new document I added introduces rules for awarding Loot to your players. I realized I had originally just included tiers/rarity of Loot, but didn't provide any options for the GM to know how to reward them to the Players.
In this new document, I put a working concept out for a "Loot Roll", where, after an Adversary or Oni is defeated, the Players make a roll using their School Rank vs a TN1 check to see how much loot appears and how rare that loot will be.
It's all based on bonus successes, but I am curious on how to incorporate Opportunities... and I also don't know if this is even the best way to handle Loot chance at all, I'll have to playtest it.
I also put guidance for the GM, that either they should plan what rewards would be up for grabs for each encounter, or they should make a random loot table using dice or their favorite online randomizer.
Hope this works!
Files
Get Thunder at the Gates of Hell [L5R RPG + AiR]
Thunder at the Gates of Hell [L5R RPG + AiR]
A Diablo-Style hack and slash adventure for L5R 5th Edition
Status | Released |
Category | Physical game |
Author | SebastianUXD |
Genre | Adventure, Role Playing |
Tags | 5e, Horror, l5r, legend-of-the-five-rings, Tabletop, Tabletop role-playing game |
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